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details: High-Performance and Scalable GPU Graph Traversal
我读的这篇详细的

BFS

approach

components

Contract-Expand

Two-Phase

gathering

Coarse-Grained, Warp-Based Gathering

Fine-Grained, Scan-Based Gathering

Scan+Warp+CTA Gathering

举例

filter(过滤已经visited的、vertex_frontier->edge_frontier)

bitmask

Warp Culling

History Culling

code

Duane Merrill. 2011. Back40 computing: Fast and efficient software primitives for GPU computing.
http://code.google.com/p/back40computing/
这个现在被合并到 https://nvlabs.github.io/cub/

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